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Goodnightmoon said:
Wyrdness said:

It's actually around twice Wii U performance when undocked going by the specs rumours are giving.

Not really, this are nvidia flops and the architecture is supposed to be more modern. When undocked the console has less flops than WiiU yet eurogamer says it outperforms it, which suggests this measure is not accurate and flops in switch represent more than they did on WiiU, just like when WiiU had way less gflops than 360 but it was actually stronger. So while technically numbers says it has x2/x2.5 the number of flops it actually looks like that could be translated to something around 3 times the power.

I already know it's not a straight up comparison of numbers, I came to around twice the power undocked for a conservative estimation even though it's likely to be 3 times the performance, undocked has around the third of the performance removed that leaves docked at around 4-4.5 times the Wii U when taking these possible factors into account. That's before we take into account of the possibility of any tesselator, shaders and fixed functions as well as more RAM.

It's like what someone posted earliar the platform is still very much between Wii U and X1 which is what the expected performance level has been since the unveiling, the platform will get the lower settings of multiplatforms but the the trade off is that the follow up games from the portable library have this huge massive jump in power to play with, I think this is what a lot of people are missing.

The CODs, ACs, Dark Souls and so on will be subject to scaling but your Monster Hunters, Fire Emblems, Bravely Defaults, Pokemons etc... have a jump bigger than the jump from SD to HD to play around with in their realm.