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torok said:

That is completely irrelevant. The new low-level APIs are an improvement just for PCs and mobile phones, that relied for far too long in APIs with high overhead, like DirectX (pre-12) and OpenGL. Consoles always had their custom, low level APIs.

Some of them actually supported DX (like Xbox) and OpenGL, but that was only an option for devs that did not cared about performance. 99% of the games are developed for the low-level APIs. Engines like Unity and Unreal also use these APIs.

It's like saying that the PS4 GPU supports DirectX. It does, but it is useless for the console.

Not entirely true. Even though consoles have had their very own low level APIs for decades it's always a nice thing to have a standard API that will work on every device from now on. It could make the porting job a lot easier.

Aside from that, when you say that Switch is OpenGL 4.5 and Vulkan complaint you're actually saying that it's hardware supports a myriad of features present on those APIs. It doesn't mean that they will utilize those APIs, obviously, instead it means that they are present to be used by them or by the very own console low level API.

Some say that Wii U has a OpenGL 4.2 compliant GPU. We know now that Switch's GPU is OpenGL 4.5 compliant. It means that there's a lot of new features present on GPU that's available to both OpenGL AND Switch own low level API.

I didn't say it will use Vulkan. I said that it has Vulkan capabilities.