| bonzobanana said: People need to remember portable mode will be much more usable now with better battery life. 5-8hrs now looks much more likely. Also the portable performance is pretty much aligned with last generation. The nvidia architecture is definitely going to outperform the radeon in the wii u at 176 gflops and the cpu performance is probably somewhere between 360 and ps3 in real terms a huge upgrade on wii u. Not forgetting 4GB of memory which will make downscaled/downgraded versions of PS4/xbone games possibly although I still think we may only get a small number of those. I personally see nothing negative here. It has prevented the portable mode being awful to be quite honest. The difference in gpu performance between portable and docked is so large that perhaps not only a boost to 1080p but maybe even 60fps over 30 fps for some titles. I really think this is capable of some amazing VR experiences too. Skyrim VR, Fallout 3 VR, Call of Duty VR etc. |
Smh..... it just deosn't work that way.
Every switch game will be made FOR its portable mode. The portable mode is the primary spec of the switch. This is why its important locking the CPU clock across modes.
Having 2.5 times the GPU power does not equate to double the FPS!! Especially when the CPU clcok remains locked. Just look at the PS4pro for proof, it has exactly 2.33 times more GPU power and even a 40% boost to the CPU clock, that also does not equate to games that couldnt run at 60fps on the core PS4 suddenly running at 60fps.
And VR experiences? Now I can't tell if you are serious or joking..... so I will just ignore that one.
Like thre are sooooo many things that have to come together when looking at the performance of hardware. Everything that is different from the switch to the HD twins just represents another serious issue that fevs will have to overcome just to get a port running on nintendos hardware. Here are a few differences.
Switch GPU is 6 times less powerful than the XB1 GPU and 10 times less powerful then the PS4 GPU in its uncoked mode (which is the core spec that devs will build their games for). Switch has 3.2GB of available ram to 5GB of ram for the PS4/XB1. More importantly you have memory bandwidth, switch peaks at ~25GB/s which is less than half of what the XB1 has and almost 9 times less than the PS4 memory bandwidth. And the CPU, 4 cores clocked at 1Ghz compared to 8 cores clocked at 1.6+Ghz?
I really don't know what kinda magic you are expecting devs to be able to do. The sooner you start looking at the switch as a very versatile and powerful handheld machine, the sooner you start putting your expectations in check.
in docked mode, the switch has more GPU power and the option of a higher memory clock which would result in higher memory bandwidth. Translation? having the GPU power to render at higher resolutions and the memory bandwidth to accomodate that while keeping framerates locked. Do not expect things like better textures cause the extra ram isn't there, but you will see sharper textures, better AA, and all round better GPU based effects. In the undocked mode devs could even totally do away with things like AA.







