I'm trying to think of what there is to challenge when it comes norms in RPGs over the last 25 years. Are they talking about just JRPGs, or WRPGs, too? Do they mean from a gameplay perspective for from a narrative and story perspective like what SMT challenged?
What is "mainstream" about RPGs anymore anyway? They're all so different now. Undertale definitely challenged RPG norms, but they can't do that now because Undertale did it. Catherine was... different. But that was a puzzle game. My brain...







