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Terrel from Neogaf said:

I'll say it again, but the lessons we should have learned with GameCube clearly weren't learned.

GameCube CPU: 485MHz, FPU 1.9GFLOPs
GameCube GPU: 162MHz
GameCube RAM: 43MB

PS2 CPU: 294MHz, FPU 6.2 GFLOPs
PS2 GPU: 147MHz
PS2 RAM: 32MB

Xbox CPU: 733MHz, FPU performance unknown (?)
Xbox GPU: 233MHz
Xbox RAM: 64MB

At the time of their comparison in 2001, GameCube was labeled "garbage-tier" compared against the Xbox and just barely better than PS2, with its floating-point performance being regularly singled out.

And we all remember how things panned out that generation: PS2 was the weakest, naturally, but Xbox wasn't this massive unparalleled technology leap compared to any of them. How every component works with the total package in real-world performance is the only way to measure a console.

Nintendo clearly demonstrated its design philosophy, a philosophy that always gets overlooked because it's not something you can use as bait when trolling: Optimal RAM and cache for fewer wasted CPU/GPU cycles. I don't expect Switch to be any different in that regard. How optimized the design is as a whole will be the question, but as always, we'll have to wait until January to know for sure.

Thought this was an interesting point made on Gaf. Also me salvaging any hope left for a multiplat machine. Fingers crossed for "good enough."