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spemanig said:
Soundwave said:

I've looked into it more than anyone on this board, hell I was talking about the Tegra X1 from last year and the whole hybrid idea for more than a year. 

It was always going to have to be in a perfect scenario and Nintendo would have to be using 14nm/16nm (which they're apparently not) too to even get downports. 

As is, no it's not as easy as you think it is and is probably border line impossible. You have to factor in too that these mobile chips have benchmarking but under optimal conditions and peak performance spec. Lets say I tell you to sprint hard for 30 meters. Unless you are grossly out of shape you can probably do that for 30 meters no problem. If I tell you to sprint at that same rate for 3 hours though ... you're likely going to drop dead. 

That was always always going to be an issue. 

If a developer *really* wants to do a port they can, I mean Metal Gear Solid V and Far Cry 4 and Tomb Raider all run on a 250 GFLOP XBox 360. But other games simply can't unless they are dramatically altered. A lot of games are simply not going to run. 

No offense, but you haven't said anything that makes me think you know more than Thraktor or other Tech Gaffers, and they've been very clear about how acheivable it is to make a machine powerful enough to get most 8th gen ports without sacrificing battery life. That's all it needs.

And we still don't know how powerful it will be. DF only leaked clock speeds.

"Performance at lower clocks could be boosted by a larger GPU (ie more CUDA cores), but this seems unlikely,..."  -Eurogamer.

Their not 100% sure, but they see the most likely scenario is its a plain old standard Tegra X1, when it comes to cuda cores.

 

That makes the 150 Gflops / 400 Gflops the most likely outcome atm.