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Intrinsic said:

Well kudos to actually admitting you were wrong.... others would have lived and died by their theories.

I'm not surprised here tho, and had been saying it for a while. The form factor was the giveaway. And as the DF video pointed out, if you want any kinda mobile performance you are limited by how much power the system can draw right off the bat.

Then there were other cues like LPDDR4 which is the kinda memory used in smartphones specifically for their much lower power draw.

This all basically means that the Switch is first and foremost a handheld conosle. With a 1Ghz CPU and a 300Mhz GPU. Make no mistake, every game made for the switch will be optimized primarily with those specs in mind. In doccked mode they can easily get whatever they accomplished in mobile mode uprezed to look better on a 1080p screen. But everything about the console including its memory size had always screamed that this was a 720p console at heart. 

Yep, portable mode is the base they will code/test at and they should. I was really expecting min of ~500GF in portable mode vs 160GF.

However, it wasn't impossible based on the design of the console.

http://www.neogaf.com/forum/showpost.php?p=226861686&postcount=2358

Nintendo could have pushed higher and been fine, but Nintendo is very conservative as demonstrated with all of their hardware choices over the years. They'll prefer to go below just to ensure there are no hardware issues due to heat. 

In the end, this is a console that is more powerful than WiiU, portable, has insane local multiplayer capability, insane controller configuration possibility, great 1st party line-up (especailly this year as 3DS is put to rest) and I would assume better 3rd party options than WiiU had just going on what 3DS received.