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bonzobanana said:
Miyamotoo said:

500-600 gflops is very realistic. Like I wrote Tegra X1 has peak of 512 gflops at stock clocks in portable devaices, and in Switch in dock mode will not have problem with power, battery and cooling, so expecting less than 500 gflops in dock mode doesnt make any sense when Tegra X1 is working at 512gflops in portable devaices whitout any problems. Also like I wrote, history in this matter doesn't mean anything, with Switch Nintendo is doing lots a things 1st time in history (even Miyamoto stated that Switch is handheld buy younger Nintendo staff, and definaly they having different thinking this time around compared to Wii/WiiU and DS/3DS), but if you really want to go with history, Nintendo always pay attention on memory performance, so hard that memory performance will be only arount 2x times better than Wii Us when rest of specs will be stronger. Custom design means that can have improvements compared to stock Tegra X1, like I wrote, my bet is faster memory compared to stock X1 (but easily can be something else and some other improvement, maybe even more SMs), also in docked mode Switch can easily runs at higher clock than stock Tegra. I use opinions not only of "internet" but of insiders, lakers and people who more into this than you and me, and fact that expectations of "400 gflops or less" is weakest prediction I read until now is definaly telling something, that also is saying that "400 gflops or less" in dokc mode isn't realistic expectation at all same like people expecting more than 1TF. Actualy people expecting around 600-700 gflops, but IMO 500-600 gflops is more realistic. I also wrote that Switch situation compared to Wii U situationseems completely different in any way, this now we have very accurate leakers and insiders so we have clear picture what we can expect. If Switch runs in dock mode at 600 gflops, that means that batter life would be around 350-400 gflops in portable mode, how exactly that would make terrible battery life of Switch when mobile devices worked already with stock Tegra X1 at 512 gflops without terrible batterylife!?

I really don't see point continue with this, we start going in circles and we definitely don't agree about "realistic expectations", hopefully we will have more infos in January.

Really I was looking for your answer on how higher performance can be achieved with half the memory bandwidth. The development kit spec is claimed to be 90% right and normally performs higher than retail versions. As you say though we will agree to differ but I'm unsure what info you are expecting in January which will state performance because Nintendo don't give out those figures. They'll be happy for the internet to make up higher numbers than reality only for years later for the real figures to be released.

All I say is look at the performance of the games that will be shown in greater detail. Look at what level of performance they offer, resolution, frame rate and actual graphic detail. Remembering console games punch a bit above their weight due to better optimisation of the hardware compared to pc and then gauge performance that way. We know zelda breath of the wild can run on a 176 gflops console with less than 10,000 mips cpu performance with 720p and 30fps so a 600 gflops console with 30,000mips or more cpu performance and far superior architecture both in gpu and cpu terms plus 4x the memory bandwidth should be able to take that up to 1080p and 60fps easily using the same non-enhanced game assets when docked with perhaps a drop to 720p and 60fps when portable. I'm not expecting that but surely easy for a 600 gflops console to achieve.

Why you constantly saying half of memory bandwith!? Stock Tegra X1 has 25.6 gb/s, and devolpment spec kits also mentione that figure, but have on mind that those were not final decs kit not to mention actually hardware, and infos saying that Nintendo used Tegra X1 for earls dev kits because custom Tegra chip for Switch wasnt ready. Also like you wrote, those leaked specs dev kits are around 90% accurate, not 100%.

I also expecting that and I think Nintendo is aiming at that with Nintendo hardware, 1080p/60-30 fps for Nintendo games in docked mode while 720p in portable mode. For 3rd party ports situation will be different, going from 720p to 1080p in docked mode and going 540p-720p for docked mode.