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shio said:
The excessive rely on cutscenes proves once again that Kojima is not a great storyteller, and he cannot tell a complex videogame story well.

 Peoples idea of a complex video game story told well seem to be the Half Life series and Bioshock. I'm sorry, but those games were not complex by any stretch of the immagination. Deus Ex is another popular example, and while telling a great narrative, it was nowhere near as fleshed out in either creating it's universe, characters and storyarch nor in exploring it's themes it clearly tried to pursue as was MGS2.

Of course not every game should be like MGS2, but my point is that Kojima's ambitions simply cannot be presented through gameplay alone. They need hefty scenes of dialogue and lengthy exposition to translate in their complete form to the player that is willing to listen. It's an aquired taste.