teigaga said:
VR is first and foremost an immersive gameplay experience. The assumed requirement for realistic visuals is in reality nothing more than a plus and clearly amongst the things hindering its ability to find a mass audience. |
Framerate, resolution and antialiasing all play a huge part of creating an immersive VR experience, all things that require good performance, regardless of if the game aims for realistic or not.
You'll note I said visual quality, not realism.