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curl-6 said:

"All major releases" seems a tad over-optimistic. Even Gamecube, which was stronger than PS2, missed out on a lot of PS2/Xbox multiplats. Wii U missed out on plenty on PS3/360 multiplats despite being fully capable of running them. N64 was stronger than PS1/Saturn yet still missed out on plenty of games.

So did N64. That is where the political angle comes in, when 3rd parties refused to work with Nintendo, not out of technical limitations.

In the end WiiU was not capable to run them or rather the barrier to entry was too great. It would require Nintendo or devs to upgrade tooling to support WiiU as the middleware teams (except Unity) refused to do so.

NS is supported day one by all of these middleware devs.

 

 

Eitherway, I do recognize the real possibility that 3rd parties ignore Nintendo, but it is not due to technical limitations based on the support given from middleware and the tech NS is now assumed to have.