By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:

The CPU in the Tegra X1 has higher single threaded performance but lower performance overall since it's 4 vs 8 cores and we don't even know the the Switch will do better ... (I imagine most likely worse) 

Again we still don't know what the memory bandwidth will be so could stop putting in hard numbers and listen to what I have to say ? 

Does the NS have the fan actually integrated into the main unit or is that on the dock itself ? If it's the latter that doesn't help since it's not helping cooling off the processors in the portable unit ... 

Tegra X1 that's in the microconsole which is actively cooled and has constant power supplied from the wall couldn't even outperform last gen consoles on last gen ports, doubt the Switch will be able to do much better in that regard ... 

Yes - I'm basing the 26GB/s off of Tegra's X1 and I don't know what the actual NS will use. However, if the shield used the X1, I highly doubt the NS will end up being lower powered than the shield. I expect all changes they made to be a better SOC.

Yes, the fan as been known for quite some time now and patents from today confirm that it is in the console and how it works. The dock is just plastic and connectors, that Nintendo has verbally confirmed.

The micro-console you're referring to will be lower powered than NS. Nintendo is not going to launch something equal/lower than that. This new Tegra chip may be Maxwell, but it will be more powerful than the X1. I think you won't change your mind regardless of what is read as you can't even accept it has an active cooling mechanism. 

No one is expecting parity. No one is expecting 4K gaming. But this is not Wii 3. This is not a console that is apples to oranges in technical capability. It will come with middleware support from all of the major companies day one. I'm expecting to see all major annual releases announced for in in 2017. Many in January and rest by E3. I then expect, as NS has solid consumer support, that games currently too far into development to get support to be announced. (there is a reason R* always does two major consoles then PC later, its how they plan their resources, they won't create a new team that they have no resourcing for to do NS if it wasn't already in the initial planning... which it likely wasn't for RDR2 as an example)