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superchunk said:

CPU is better. The Jaguar CPU is a low-end x86 mobile chip. There are plenty of devices with just ARM A57s in them that show they are better than a Jaguar CPU. A57 is the min chip in the NS CPU though it may actually have A73 as well.

LPDDR4 is better than DDR3 in the Xbox One. The difference is that NS will have 3.2GB vs 5GB avail for games and running at 50GB/s vs XboxOne's 68GB/s. This is why I say they are comparable. (PS4 has better GDDR4 as well as faster) However, in the long-haul of game develpment, PCs can run any current AAA game at low to mid-settings on just 2GB of RAM in the GPU. NS will be fine in this area.
http://www.tomshardware.com/news/samsung-lpddr4-mobile-ram-2015,28260.html

NS does in fact have active cooling. See the patent details if you wish. It runs at low speed during portable and high speed when docked so the system an run at max.

The only significant difference is the GPU power from NS to XboxOne and PS4. Here it will be ~1/2 to 2/3 of Xbox One levels which as well all know is also lower than PS4... and that is not focusing on max Tegra can do, but normal. Max is actually equivalent to Xbox One.

There is no reason, and devs in GAF have stated this as well, that 3rd parties would be prevented from porting to NS.

I expect:
PS4 = 1080p full on all textures/AA/etc
XBO = 900p full on all textures/AA/etc
NS = 720p (portable) 900p (docked) lower textures/AA/etc

Of course 1st party games will be 720p / 1080p.

You don't even know if the CPU will be better, what happens if the Switch only has 4 cores and his clocked lower than the AMD Jaguar in the consoles ? A serious bottleneck for game logic right there that would preclude the Switch from ever getting most of the AAA console games ... 

You don't even know the bus width or the clock of the memory controller so how do you know it's going to deliver 50 GB/s of memory bandwidth ? 

LOL, that's not active cooling. Active cooling requires a fan to cool off the system and what you just described is a boost or overclocked mode ... 

I bet you that "max" for performance you're describing is the FP16 stat. The actual "maximum" the Tegra X1 GPU can deliver is 512 GFlops FP32 precision which is still less than half of the Xbox One ... (This is best case scenario we're talking about here where the Tegra X1 chip has active cooling and always has power supplied from the wall whereas Switch won't even have those two biggest boons that shows the best that Tegra X1 has to offer.) 

I'd be dubious of claims of the Switch getting current gen AAA console ports in spite the tons of evidence saying otherwise like it's ultrapowered brother still not being able to match last gen consoles in performance with ports of last gen games ... 

Half of Tegra X1 sounds more realistic to me than half of the Xbox One all things considered ...