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Mario,Zelda ,Metroid or Brawl are great games.No one is doubting that.

The fact is that being great games they arent much superior to the Game Cube counterparts.

The Wii hasnt evolved an inch core gaming ,in fact I would say that with 20 months in the market the Game Cube had LOTS more core games.

The success of the Wii isnt in Mario ,Zelda or Metroid.Those games were already on the Cube and there wasnt said success.The success of the Wii ,like it or not ,is because great marketing and two useful tools for that marketing as Wii Sports and Wii Fit(maybe Wii academy too).And bringing all that "blue ocean" non-gamers to the industry can shift the focus to non-games as these.And core and hardcore gamers dont want this to happen ,even if they would still get the odd core game here and there along the way.

Of course the hardcore gaming market still offers potential to gain money.The danger here is that maybe ,just maybe ,developers will start to look at this from a rentability point of view.Yeah ,you can develop an expensive PS360 game and still have profits ....but what about if they developed a cheap game and had the same results?Slowly the amount of time and money spent on expensive games would decrease.

We have an example of this recently ,as it has been said there was a big discussion at the Square-Enix headquarters with the company president screaming to the developers that they were creating games only people like they (hardcore or core gamers) would be interested to buy.Message=develop games any kid or granny would be interested into buying.When you go after the minimal common denominator you are dumbing down the thing.At least for people that appreciate the activity or product in question as a work of talent and art.And thats how we should perceive videogames...