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fatslob-:O said:

Even if the Switch we're using the Pascal architecture it still can't come anywhere near half of the X1 in terms of raw compute power, maybe a third but definitely not a half ... 

The laws of physics should be able to preclude the Switch from getting most of the AAA games built specifically for the HD twins ... 

I have no faith in the Switch getting ports from HD twins when it's brother struggles with ports from sub-HD twins LOL ... 

Metal Gear Rising: Revengeance - (half the framerate of the Xbox 360) 

Resident Evil 5 - (no anti-aliasing, worse performance and textures compared to the Xbox 360) 

And that's the best the mighty Switch is going to do ?! LMAO ... 

You're focusing too much on flops as an end-all value for power. First of all, it very much can be half the flops as that is what all documentation of X2/Denver/Pascal states. Secondly, when you factor in that NS has a better CPU and the ram is similar, then I'd bet soundly that the NS is at least 1/2 that of a Xbox One.