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Michelasso said:
bunchanumbers said:

Never in my life did I think I'd see these words.

Well, count it twice, then, because I had the same feeling. 

Lets' be honest. FF XIII starts with the infamous corridor (which I didn't mind at all. Although some areas could be half long) and then eventually it goes into open world. FF XV starts with a large open world, that all looks the same (desert-forrest-desert-forrest) and then the story ends up in a sort of corridor.

But at least the corridor in FF XIII had a purpose, to get us through the story. FF XV starts with a gazillion of meaningless, repetitive side quests which only benefit is to give out exp and some gear/items/gil.

Then FF XIII combat made sense. In FF XV to me it's a pure mess. Spam Triangle, Circle, Square and then potions. TONS of potions. With the visuals either hidden by a tree, rock, enemy or whatever. When we are not warping who knows where, sure. And I dare to say FF XIII even looks better!!

People should learn how to deal with it: FF XIII is a great game.

You're the one who has to deal with it: Not everyone see things the way you do. 

XIII's had bad grinding, spamming the same enemies in the same corridors. FF XV's side quest were made to remedy that. You don't have to run from one way of a corridor to the other endlessly to spam the same enemies during 3 hours. You simply do the next Hunt. Making you discover new locations, new side quests, etc, along the way. FF XIII, with its incredibly boring and linear design, simply couldn't offer that. What more, there are next to no side activities, no NPC characters to interact with, no way of going back to earlier locations, no exploration whatsoever. Grand Pulse, open world? Don't make me laugh. There's next to nothing to do in this barren place other than fight monsters. And don't get me started on the kind of button spamming needed to get through the battles in FF XIII. Rock/paper/scisor in its most elementary state.


FF XIII might be a great game, but it's an otrociously bad Final Fantasy game.