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fatslob-:O said:

I'll wait until more tech journalists insist that such is true ... 

That being said, the Maxwell microarchitecture is still arguably more advanced from a feature set standpoint than the Volcanic Islands microarchitecture featured in the HD twins. Conservative rasterization and fragment shader execution ordering are huge selling points for optimizations on the Switch. Other enhancements to functionality includes target independent multisampling, coverage to color conversion, post-depth coverage and multisample coverage override ... 

If Switch were using shrinked Maxwell then it would be too sad to be the case since SHIELD console struggled with ports of native sub-HD twin games like Metal Gear Rising and Resident Evil 5 LOL ... 

Yes, we should wait for official info, bevause  right now and switch related info is literally a crap shoot. For everyone thing you can say, there will be something else said that proves otherwise. 

And the Maxwell architecture can be as advanced as it wants, it's still not going to hold a candle to the HD twins. I don't know how anyone looks at this, if the XB1 struggles to run games at 900p, people somehow think the Switch with around half the power of the XB1 will somehow match running the same games the XB1 is running? What kimda sorcery is that? Even if running at 720p, a lot of concessions would have to be made. And if it's using the Maxwell architecture, all this talk of half the power of the XB1 wouldn't even be true, that can only happen if it were using Pascal which would have allowed it run at higher clocks while churning out less heat. 

Anyways, we will find out soon enough.