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Intrinsic said:

Guess it should also be noted that on thr latest Switch leak its ssid that the Switch isn't even using Pascal architecture. And instead using Nvidias Maxwell architecture. 

Which puts it in shield territory as far as power goes. 

I'll wait until more tech journalists insist that such is true ... 

That being said, the Maxwell microarchitecture is still arguably more advanced from a feature set standpoint than the Volcanic Islands microarchitecture featured in the HD twins. Conservative rasterization and fragment shader execution ordering are huge selling points for optimizations on the Switch. Other enhancements to functionality includes target independent multisampling, coverage to color conversion, post-depth coverage and multisample coverage override ... 

If Switch were using shrinked Maxwell then it would be too sad to be the case since SHIELD console struggled with ports of native sub-HD twin games like Metal Gear Rising and Resident Evil 5 LOL ...