bdbdbd said:
Pretty much every detail. How something is programmed, and so on. Game design looks more like a dynamic process rather than static. |
Just physically making something doesn't necessarily mean it was your idea to make it. Simply copy-pasting 64 and having wonky controls doesn't seem like something Platinum would do, so I can only believe Miyamoto was fully in charge of everything while Platinum was just the manpower to make his vision reality.