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curl-6 said:
UnderstatedCornHole said:

Exactly, it's not rendering at 320x240, like those games that to quote the "reviewers" back in the day, pushed the system to it's limit.

Crash Bandicoot is one of the few examples that has a form of bilinear filitering on the PS1 and is extremely low on geometry. In fact it looks fantastic today on emulators because of that. It's geometry is simple and scales in a lossless fashion in most areas.

That's the problem, those games that pushed the system to it's limit sacrificed render resolution and frame rate, much like Gran Turismo 2 vs Grand Turismo 1. GT1 was the more polished game and GT2 tried too hard and actually looked worse, though obviously expanded in lots of areas.

GT2 still didn't look too bad, but it was a downgrade for sure visually on a technical level. On a 21 inch CRT would you notice the resolution reduction, not so much but it was still immediately apparent to me, I can still remember doing the driving school in a mini and thinking to myself that.

I can't seem to find a list of PS1 game resolutions, but in the last year or so I've quite happily played other stuff like Spyro, Wipeout, Croc, Abe's Oddworld, and Tony Hawk. Not sure what res they are, but none of them made me upchuck.

Turns out your quite right.

Went and tried out a few and to be honest they aren't so bad and some of those insomniac/spyro type stuff actually looks top notch.

From what I tried, texture heavy games tend to look pants, also games like 3d on 2d/Resident evil etc especially frown inducing.