Volterra_90 said:
Yay! I guess we won't be alone in this. And yeah, I think that Ueda is an awesome director. I'd really love that some core ideas that he has in his games were "the usual" in games. For example, telling a story and developing character relationship through gameplay. It's not necessary an over-abundance of cinematics in games, which is usually what games do nowadays (AAA games to be precisely). Each spear I removed from Tricko's body strengthed my love for him, in a way that a cinematic couldn't do. I think TLG is a masterful example on how to tell a story. If the game was more polished (better controls and camera, improved framerate...), I'd be probably talking about a "Game of my life" XD. Still a really memorable experience. I've never had my eyes so open with a plot twist before xD. |
You're speaking my language!
I am all about storytelling through gameplay. You've got an interactive medium at your disposal. Why use overlong cinematic cut-scenes to tell a story? Use the tools unique to the genre to tell a story.










