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fleischr said:
BraLoD said:

Spending money on in-game purchases and actually purchasing the game are two VERY different things.
People are way more likely to start spending on a game they have been playing already than to pay to start playing it, $10 for a mobile game is quite the high price, even there is a big interest around it, don't even compare it to console game sales, they are nothing alike, at all.

The price point is an issue elsewhere - but the context here is special.

Let me put it this way....

30 million people on a 100 million user base on the Wii paid $25-$60 for NSMB

40 million-ish people bought SMB on NES in the same price range.

Super Mario World sold at least 20 million.

Successful Nintendo consoles have a potential reach of 40-100 million users. Expand that reach by 20x and drop the price of the SW by 50%-80%

Both of those games came packaged with many of the consoles for no extra cost. It's like using Wii Sports as an example. It's skewed up.