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Cerebralbore101 said:
Brii said:
Just beat it and have to say I'm completely satisfied. Definitely both what I expected and what I wanted.

I can totally understand people who are put off by the frustrating controls, but as someone who's played Shadow of the Colossus repeatedly with the last year, I was fully prepared for jank and awkwardness from the controls and camera.

A lot of people seem to be frustrated with Trico not following instructions, but I never really encountered a moment where Trico was a burden. Once I figured out what to do, it didn't take much goading to get Trico to do what I needed him to.

Yep. Trico only takes one to four commands, before he gets the message and does what he needs to do. People are complaining that they have to spend an extra five or ten seconds issuing orders. They all think Trico should jump into action after a single command, as if he's a well trained circus animal, and not a wild creature. 

I'm glad they didn't make his AI immediately respond to commands. That would make him feel more like a tool to platform through the area, and less like a creature you're trying to communicate with. It takes patience, like with a real animal. If it didn't, Trico wouldn't seem as alive. 

But I think it helped that I didn't necessary get the game to play it, but rather experience it, so I was more fascinated by the moments were Trico was surveying the area trying to understand the meaning of my commands rather than frustrated by it. It was really interesting to just watch his animations play out and his ai parse information. There was only one time where his ear had some strange collision with a cliffside, but otherwise he behaved in a strikingly natural way, which is especially impressive to me given how many tight spaces the game forced him into.