| sundin13 said: Why should we accept substandard gameplay ever? I don't understand the argument here. Gamers have every right to be frustrated that a game that has been in development forever lacks fundamental polish in some areas. Now, I haven't personally played it, but I do know that no matter how pretty a game is, if it isn't fun to control, it gets really difficult for me to enjoy. "Art" is not an excuse for poor gameplay. |
Don't believe all the exaggerations. The game is polished, no crashes, no glitches, no clipping issues, no AI cheats, it is fun to control 99% of the time, and the gameplay certainly isn't poor. Control and camera are improved over Ico and sotc, yet the game still requires a bit of effort from the player and sometimes a bit of patience. The camera does a good job considering what it has to work with. You have an animal that pretty much fills up the entire passage a lot of the time. With a bit of practice you can get better at controlling the camera as well.
However it is not a high speed action game and the boy is not some super warrior. (Although luckily he survives falls from quite high) And if you're really sensitive to framerate drops, you'll need to play it on a pro in 1080p mode. It still runs better on base ps4 than sotc did, yet far from perfect.
Anyway, it's not substandard gameplay, not by a long shot. The gameplay might not be everybody's cup of tea, no reason to call it substandard.







