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I expect that several of the XIII games were dry runs for XV. The wound mechanic is similar to the normal and danger health bars, dodging was similar to defense in Lightning Returns, etc. Perhaps the logic was that the direct sequels to XIII were safer playtests than diving in with XV, or that they would bide time until the next generation. Or perhaps that Lightning hadn't yet filed a restraining order on her creeper creator Tetsuya Nomura.

I don't really have any idea how they're going to make a sequel, but that's not stopped them in the past. I had no clue how they were going to follow up XIII or XIII-2, either. One of these had a good follow-up, the other did not.