By using this site, you agree to our Privacy Policy and our Terms of Use. Close
FromDK said:
ArnoldRimmer said:
So it's exactly as I have been claiming for years:

Once PSVR comes out, it will only be a matter of weeks until someone makes it usable on PCs, thereby making it the most versatile and attractive VR headset.

Dont know how good psvr works on steam.. For what I know.. vive is stronger than psvr.. and I would suspekt that means that some of the more demanding games on stream vr dont run that good..?

Also psvr dont have the "move around in the room" part either..

PSVR is less demanding than vive. It will probably have to run at 90fps until they figure out how to replicate the 60fps to 120fps conversion. Yet although PSVR is full RGB and has more subpixels, for render engines only the grey scale resolution matters which is 33% less on psvr. So you either get a smoother downscaled image or it will be less strain on the gpu.

PSVR does have the move around in the room part. There's already a bunch of Vive ports running on psvr on ps4. PSVR does have trouble with full rotation as you block the view of the camera when turned backwards. It's also not as steady as Vive, plus the area you can move around in is not as big. Rotr VR can show the play area, which depends on camera placement.


Ofcourse on PC you can add as many cameras as you want with support to track from different angles to stabilize and increase the size of the play area. Someone just needs to write the software, then it can be used with all the games as the games are only concerned with the results in the end, not the process.