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kljesta64 said:

Nuvendil said:

Well, with regards to Zelda, three things to keep in mind are 1) Zelda is cross gen, 2) Zelda appears to have a far more expansive seamless world, and 3) we don't know how many systems and such are at play in Seasons of Heaven but we know Zelda has a lot going on.  If Zelda runs in 1080p at a locked 3fps - dropping to 720p in handheld - with other image quality improvements like AA and sharper textures over the Wii U version, it would be nothing to sneeze at.  Not saying this game isn't more impressive in several ways, just that 1) it ought to be since it isn't crossgen and 2) Zelda isn't a weak showing.

i doubt we'll see anything more but a few more frames on the switch version. similar to what happend with twilight princess .. wii had the power but shigeru didnt allowed it for some fucked up reason.

wii is only a gamecube running with an increased 50% speed plus it has 64MB of buffer/cache memory to replace the slower 16MB buffer/cache memory of the gamecube. I think the wii version was slightly higher res due to widescreen support and had to process motion controls so some of that extra processing was absorbed that way. I had both Twilight Princess on Gamecube and wii at the time and I remember there was more slowdown on the wii version possibly due to disc access. The little gamecube discs were lightning fast with very low seek times for obvious reasons.