By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zekkyou said:
soulripper31 said:

I have no interest in getting involved in this general discussion, but looking specifically at this part; how is the size of a game like Pokemon at all relevant? Pokemon Sun & Moon is 3.2GB. Have they gotten several thousand times lazier?

There are some developers that could do more to optimize the size of their games, but in general game files continue to grow because the quality and number of assets they utilize has grown exponentially. Even Nintendo, when when faced with certain types of projects, aren't unable to overcome this. XCX, which benefits (file size wise) from being on a console that's limited in the quality of the assets it can render, is 23GB. That increases to 33GB when you include the loading patches. If it were a PS4/X1 title, with assets befitting those consoles, it'd be even larger.

There are over 800 Pokémon now. 3.2GB is still not a lot for a game with that amount of content. My point is: you can make big games on small cartridges if the developers care enough. The first two generations of Pokémon were some of the biggest RPGs released at the time, despite being on the gameboy (which uses cartridges). I don't consider Final Fantasy VII to be bigger than those games tbh.

Obviously game files continue to grow as technology improves, that's not the point I'm trying to argue with. Games with 5 hours worth of content that take up over 100GB are pure laziness on the part of the developer in question. I can only think of how much the gaming industry has regressed by focusing on superficial things over gameplay. It's killed many franchises.