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soulripper31 said:
Intrinsic said:

Actually, games are pushing huge data files because devs are too lazy to compress their games. That's a straight up fact. Pokémon Red and Blue, the best selling RPG game of all time, only takes up 0.367 MB. Pokémon Gold and Silver, which are jam packed with content, only take up 1MB. It's an amazing feat to fit so much content on one Gameboy cartridge. All thanks to the work of one of the most talented programmers the gaming industry has ever seen: Satoru Iwata. And 16GB will be the standard cartridge, not the maximum one. Huge difference.

I have no interest in getting involved in this general discussion, but looking specifically at this part; how is the size of a game like Pokemon at all relevant? Pokemon Sun & Moon is 3.2GB. Have they gotten several thousand times lazier?

There are some developers that could do more to optimize the size of their games, but in general game files continue to grow because the quality and number of assets they utilize has grown exponentially. Even Nintendo, when when faced with certain types of projects, aren't unable to overcome this. XCX, which benefits (file size wise) from being on a console that's limited in the quality of the assets it can render, is 23GB. That increases to 33GB when you include the loading patches. If it were a PS4/X1 title, with assets befitting those consoles, it'd be even larger.