By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Intrinsic said:
burninmylight said:

No, I've never wondered why BotW NPCs don't talk? Know why? Because a LoZ game has never had full voice acting, ever. Blaming that on technical limitations gave me a chuckle.

As far as the load that compressed data takes on a console, I'm not going to pretend to be a technical wizard who knows console architecture that well, so I'm not going to go back and forth with you on that. If someone else wants to chime in on the matter, then feel free to do so. I will say this though: It was barely a factor in the GC/PS2/XB days, and it's not the reason why mainline FF games never came to the GCN.

Believe it or not, audio is one of the reasons games have such large file sizes. Uncompressed audio to be exact. And when you make a game that has a lot of audio in it, that size is gonna skyrocket. 

not just Zelda, almost all of Nintendo main franchises have silent protagonists and silent NPCs. You think that's all just keeping with tradition?

Super Mario Sunshine had voice acting. People didn't like it. Metroid: Other M had voice acting. People didn't like it. Metroid: Prime 3 Corruption had voice acting. People liked it because Samus stayed silent. Metroid Fusion also gave Samus Aran dialogue though and people liked it. Star Fox has voice acting. Xenoblade Chronicles had voice acting on the Wii, and that's a franchise that is created by people who worked on Final Fantasy in the past. It's an ambitious game with a grand scale and is considered by many to be the best jrpg of the last generation. So what excuse does Square have of not releasing a decent FF game on the Wii? And yes, silent protagonists are a tradition of Nintendo, so the player can identify with the avatar better.

And you really need to educate yourself on this whole matter before you start talking. 

Square explicitly said that FF7 would have been impossible to make on the N64. All due to it using carts. Then Nintendo again went with a proprietary disc format for the GC which could store only 1.5GB of data as opposed to the 4.8GB on thr PS2. 

Point is, with HD era (high rez textures, audio, maps...etc) game sizes has gotten bigger than ever. Games aren't just pushing 40-50GB today because devs are lazy. You can't just shave off 25-35GB of content and make it fit into a 16GB cart  and call it a day. And while data limits isn't the primary reason mainline FF games never came to Nintendo platforms since the SNES, it's one of the most imoortant ones. 

Actually, games are pushing huge data files because devs are too lazy to compress their games. That's a straight up fact. Pokémon Red and Blue, the best selling RPG game of all time, only takes up 0.367 MB. Pokémon Gold and Silver, which are jam packed with content, only take up 1MB. It's an amazing feat to fit so much content on one Gameboy cartridge. All thanks to the work of one of the most talented programmers the gaming industry has ever seen: Satoru Iwata. And 16GB will be the standard cartridge, not the maximum one. Huge difference.

And Nintendo keeps making the same mistakes over and over again. 

We barely know anything about the Switch, so a bit early to say something like this.

And since you admit you arrn't the most technical person out there I'll leave you with this. It's no coincidence that Nintendo games look the way they do. You call it charm but while they are charming just know they all look a certain way for a reason. Its not magic, Sony and MS don't invest so heavily in CPUs and GPUs because they are stupid. They do it to enable a certain level of technical freedom. And mind you, Sony are better engineers than Nintendo. The technical freedom afforded to devs by Sony and MS will just never be there on the Switch. This is not my assumption, it's a fact. You aren't going to make a 50GB game fit onto a 16GB cart without having g to butcher the game to all hell and back. Hell by the time you are done, it won't be the same game anymore. 

Actually, all of this is assumption.

And how do Ninteno games look exactly? Have you ever looked at Wii games running on a Dolphin Emulator? Super Mario Galaxy 1 & 2 and Metroid Prime 3 can rival many PS3 and XBOX360 games. It's developers that make games, not hardware engineers. At best, developers can give feedback on what kind of hardware they want.