ReimTime said:
That's how Team ICO's previous two offerings were. The camera and controls of both ICO and SoTC were pretty stinky, although players and critics were more forgiving back then - probably because there were many other mechanically unpolished games, and because ICO and SoTC could stand out as unique for other reasons. I think the following is what will set TLG apart from its predecessors: - Its lengthy history of developmental turmoil (this in itself is a highly polarizing factor) - Its release into a much more modern gaming world (it will be streamed by gaming personalities, it is under a more focused technical lens etc). I know that Team ICO games are considered cult-classics, but popular YouTubers like Pewdiepie will open TLG up to a wider pool; a pool which I think will be less forgiving of its faults than a series fan will be - If the camera and controls are problems, the fact that it has been 15 years since ICO's release and the team still can't fix those issues - The fact that it has to live up to the legacy of its predecessors I'm confident I'll enjoy the game based on art style and musical composition alone! I only wish the development period hadn't suffered so much. Just looking at the Metacritic userscores the game is very polarizing already. |
Yeah, user scores are way over the top, as expected XD. Art style and musical composition are top notch, you won't have any problems with it. And I totally agree with the factors you stated. I think it's a shame that team ICO haven't solved those issues, we'll probably be talking about a critically acclaimed game in here. 2016 is less forgiving about those issues, and I really think it's truly understandable. So I don't skake my head in desbelief when I see low scores, because I think there are legit reasons.
I still hold it as my personal GOTY, because it made me feel, and I think that was, first and foremost, the main intention. And, man, they truly deliver in that sense.







