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burninmylight said:

No, I've never wondered why BotW NPCs don't talk? Know why? Because a LoZ game has never had full voice acting, ever. Blaming that on technical limitations gave me a chuckle.

As far as the load that compressed data takes on a console, I'm not going to pretend to be a technical wizard who knows console architecture that well, so I'm not going to go back and forth with you on that. If someone else wants to chime in on the matter, then feel free to do so. I will say this though: It was barely a factor in the GC/PS2/XB days, and it's not the reason why mainline FF games never came to the GCN.

Believe it or not, audio is one of the reasons games have such large file sizes. Uncompressed audio to be exact. And when you make a game that has a lot of audio in it, that size is gonna skyrocket. 

not just Zelda, almost all of Nintendo main franchises have silent protagonists and silent NPCs. You think that's all just keeping with tradition?

And you really need to educate yourself on this whole matter before you start talking. 

Square explicitly said that FF7 would have been impossible to make on the N64. All due to it using carts. Then Nintendo again went with a proprietary disc format for the GC which could store only 1.5GB of data as opposed to the 4.8GB on thr PS2. 

Point is, with HD era (high rez textures, audio, maps...etc) game sizes has gotten bigger than ever. Games aren't just pushing 40-50GB today because devs are lazy. You can't just shave off 25-35GB of content and make it fit into a 16GB cart  and call it a day. And while data limits isn't the primary reason mainline FF games never came to Nintendo platforms since the SNES, it's one of the most imoortant ones. 

And Nintendo keeps making the same mistakes over and over again. 

And since you admit you arrn't the most technical person out there I'll leave you with this. It's no coincidence that Nintendo games look the way they do. You call it charm but while they are charming just know they all look a certain way for a reason. Its not magic, Sony and MS don't invest so heavily in CPUs and GPUs because they are stupid. They do it to enable a certain level of technical freedom. And mind you, Sony are better engineers than Nintendo. The technical freedom afforded to devs by Sony and MS will just never be there on the Switch. This is not my assumption, it's a fact. You aren't going to make a 50GB game fit onto a 16GB cart without having g to butcher the game to all hell and back. Hell by the time you are done, it won't be the same game anymore.