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burninmylight said:

The PS2 games would have worked on GameCube just fine. At most, they would have required extra discs.

And I always take the size of current games with a grain of salt, because devs these days don't give a shit about size optimization/compression. Now that every consumer has a hard drive built into their console and has shown a willingness to deal with it being filled up quickly, why should they care about tightening up file sizes? It's your problem now.

Heres a little thing aboutsize optimizations (aka compression). Comoressed data has to be decompressed in realtime to be  used on a frame by frame basis. That usually adds significant CPU load to a render pipeline. With games what they are today, using higher rez textures, shadow maps, tons of audio and a lot of all the things I just mentioned, and with the complex systems these games have to run alongside all those things, aggressive compression just isn't an option. And don't even get started with memory bandwidth.

if you just tried a little to understand why these things are the way the are now instead of just assume that they are doing something wrong because they are lazy then maybe you would understand. There is a reason why Nintendo games generally are built, look and sound a certian way. Most call it charm, in truth its more due to technical limitations. 

Wonder why even in BotW NPCs don't talk?