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Alkibiádēs said:

It's because of a mentality like yours that game designers keep getting away with games that are poorly optimized. It's not negligble. Ueda needs to pay more attention to controls, camera and framerate and his games would be much better for it. Why settle for less? Dark Souls can be incredibly frustrating to deal with because of the framerate, so that's not a good example. Critics should become harsher, that's my whole point. I don't think Dark Souls deserves to be critically acclaimed at all.

Ocarina of Time was never this bad by the way:

https://www.youtube.com/watch?v=QQINg_uAGzE

Neither is TLG, that never happens. Either his ps4 is dying, or he created a fake video, or ran into a super rare bug that can be easily fixed by restarting a checkpoint. Cause it sure as hell never happened to me or anyone I've talked to.

As for paying attention to "controls, camera and framerate", no. The controls and camera are perfectly fine. The only thing peculiar about movement in this game is that there's a bigger threshold (or maybe the correct expression is "more distant"?) than usual for the difference between walking and running. Like, bringing Souls back again, in those games you have to force some precision on your analog stick in order to walk instead of run, and that's pretty much how it is in almost every game. In TLG, that threshold is so distant that you basically have to push the stick all the way in order to run instead of walk. Meaning it's the same but in the opposite "direction". There's nothing wrong or hard about this. Within minutes I got used to the "analog point" and the game controlled great all the way to the end. The only control part that confuses me a bit is climbing chains and directional jumps from them, I still don't quite get how it's supposed to work relative to the camera. As for the camera itself, no issues.

I wouldn't trade the boy's amazing animations for "less janky" movements any day, and I wouldn't trade a camera that allows me to fixate on any point of the scenery (something I feared you wouldn't be able to do after they didn't go with a fixed-but-moveable camera like ICO) while keeping great angles, for something that is "less janky"/more stable, ugly and ultimately less convenient for exploration and vista appreciation. Controls and camera are exactly the way they should be, there's nothing to improve or change. It'd only make the game worse. Framerate though is another matter, and that's why fps is the only thing i was talking about before. That's the only thing that could have been better and still doesn't matter cause it never hurt the gameplay.

A lot of the complaining lies more with the player than the game, people are just bad in general. For instance, I can't fathom Trico being unresponsive to the point of frustration. He's obeyed my commands all the time. I point the boy in the right direction and give the right command, then wait some seconds. He does what I want. Perfect. Most likely the complainers aren't even bothering to face the right direction, and they're repeating orders so quickly that it confuses Trico, etc. I've tried doing that and it's exactly what happened. Means they're playing it wrong. It's not rocket science. They must be terrible with animals IRL too. I have 7 pets so.. ^^