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Games these days are no longer about skill, but rather systems.

At some point, the best selling and most sought after games were usually the ones that were hard to beat. A gsme could have just 7 levels and literally take you days to beat it. and in truth if done right those levels probably weren't more than 40mins a piece.

If games like the witcher or any 12-20hr game you can think of today were made with that kinda difficulty less than 5% of gamers today will best them and all those games would end up being called niche titles.

It's a fact that games these days are a lot easier. Which unfortunately means that devs have to come up with creative ways to give the game more depth and value (fetch quests).

I miss the hard games. I miss when difficulty settings actually meant something. Now. I default to the hard difficulty before playing any game just to get a decent challenge.

if I were to make a game, say like the order 1886, if you are really really really good you may finish it in 4hrs.... but when playing it for the first time no one will beat it in under 40hrs. they will die a lot. a lot.