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Hawkeye said:
Why wouldn't they share code? Fear their own games would be worse? If Nintendo had been freindly to 3rd parties, more/better 3rd party games would have come out on 64, and then there would be better console sales, so even if big N games sold worse % due to competition, the actauly number probably would have been reaised due to an even higher % increase in console sales...

I don't think it was out of fear of quality or competition (competition between Nintendo and 3rd-parties i's just some BS companies came up with to excuse their ignoring the GC). It was likely Yamaguchi falling into his old habit of treating third parties like employees, rather than business partners.

And it wasn't sharing code that made the developers leave. Those that stayed made their own codes, some that even topped Nintendo's (Factor 5). It was the cost of carts, compared to capacity.

Most games on the PS1 could have fit on just two to 3 N64 carts, if a developer was willing to compress the hell out of the data (Residen Evil 2), but the cost would have been horrendous (RE2 came out at the end of the N64's life). There would have been no way Square could sell FFVII at $60. It would have been sold at a loss. So either they would have to sell it for even more than Chrono Trigger sold, or make on the PS1 and sell it for $50, to have a health profit margin.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs