Peh said:
I kinda grew out of it. Bravely Default was the last one I finished. The Story was meh, the characters where meh and in retrospect the gameplay was also meh. They gave you a lot of options to customize your character, but it got boring and I just kept on going in order to finish the story and never touched it again. I skipped the sequel. I also bought Dragon Quest 7 for the 3ds, but dropped the game after island 6 or 7. I thought I could go on with the Akira Toriyama character design, but it just got annoying. So, it wasn't the aspect that it was turn based, but that it was boring altogether. I also bought Pokemon moon, and I don't know how long I will keep on going. Havn't played it for days now. I guess, as long as the story is really good and the characters are really good, I can keep on playing even if it is turn based. But the turn based gameplay has to meet some visual aspects for me to consider. Recently I've checked the 3DS e-shop and saw 7th dragon 3. "Looks neat. Let's give it a deeper look". But as soon as I saw the battle gameplay I said NOPE! Developers can do way better than this. I am not in the mood of playing such games. |
There's no such thing as outgrowing something. Your tastes may simply change.
I do agree with most of what you said. Bravely is a grindy RPG formula, so i avoided it. I see this going on alot. Mixing turn-based with grindy.
I avoided all the games you mentioned, except pokemon. Wich i haven't gotten (sun/moon) cause i played alpha saphire this year and i want to pace myself. Anyways, notice how you are glueing turn based to portable, less graphicaly intensive games. Wich 3DS Action RPG's have you not grew bored of recently?
Try playing a persona 4 or 5. A xenoblade X, a tokyo mIrage sessions. Something that has modern graphics and aren't designed as grind fests. There is nothing wrong with turn based. It's just the stigmas that some can't separate between turn based, grindy and graphics.
And the thing is, if say square were to make a turn based FF mainline title again, due to this formula they would be able to make an even more visually impressive game than the one that has action based combat.
The final line is that it's all in the execution. I wish people would understand that. Both turn-based and action can be awesome, or turds, depending on how they are executed and wich system they are in.