Kresnik said:
Well for starters, the fact that they showed off a build at TGS that had horrific load times (like 20s+ in battles for actions to take place): http://gematsu.com/2016/09/square-enix-working-reduce-saga-scarlet-grace-load-times That they only decided to fix when people moaned about it. Just generally, the presentation seems low budget - static portraits for conversation scenes rather than animated characters. No dungeons in the game - only overworld; conversations and battles. That the game is made in Unity, the "it's cheap to make a game using Unity!" engine. The fact that it's 9 days from launch and there's not been a single advert for it. Everything about it reeks of low-budget to me. |
Sure... a low budget 10 years title from Japan Studios.
And have you seem the budget animations?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."