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mutantsushi said:

And quite likely, the more demanding games will run sub-720p in mobile mode.
Honestly these days, games that push GPU to limit just need to implement dynamic resolution.

Everybody talks about down-clocking, but there is also option to turn off parts of GPU in mobile 720p mode.
Down-clocking has limits/decreasing returns, but entirely shutting down cores would yeild solid power savings.
If you need an analogy, think of newer car engines which deactivate cylinders when they don't need the power.

This news/rumor does make me think:
Will people hack together a mobile cooling attachment that allows higher performance? (variable FPS/supersampling)
The issue there is not achieving the same level of cooling, nor even making the system think it's docked,
but in how the system would adapt to still only having 720p screen for output (if docked/1080p is hard-correlated)
There would need to be flexibility in system, or a SW hack, to enable supersampling or "720p docked mode" (FPS boost).
Honestly, the latter seems most likely for Nintendo or devs to enable, similar to multiple performance modes for PS4Pro.
Because it would still be useful for those using in normal modes, i.e. when connected to TV.
Supersampling when docked to TV would only have value with 720p or less TV, and even then TV could do it itself.

Hopefully they implement a solution that offers us, the consumers both flexability and choice.

Supersampling would be... Super.