By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mar1217 said:
Zekkyou said:

Effort obviously plays a part (as with most things), but real-time animation can still be very resource intensive. It's why even from industry leaders in animation, such as Naughty Dog, we still saw dramatic improvements in their in-game animation offerings between the 7th and 8th gen. TLG is also among the small but growing group of games opting to spend some of their resource budget on more complex reactive animation systems (something i'm very happy about).

I don't think TLG's animation justifies its performance, but as i mentioned in my first post in this thread, i personally think Ueda just doesn't care much about locking at 30 :p That the Pro's 4k mode is running at a higher native than even Sony's 1st party average certainly makes it seem that way.

And I hope in the end that it's not going to be an ever growing case where the og PS4 will get a dumb down version of it's new counter-part, the PS4 Pro.

After this and Dishonored 2, I'm getting the feeling that 3rd parties and Sony will let this happen much more next year.

Dishonored 2 has crap performance on all platforms....Nearly every game this gen that has performance issues....tends to have gen on all consoles/and a lot with PC lately 



Preston Scott