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0D0 said:
spemanig said:

They're not doing it with 7R either. This is obviously more than just a one-game thing. I've been hearing murmuring of Square wanting to go in this direction with Final Fantasy for ages. Turn-based combat is purely a product of limited hardware not being able to replecate the grand combat visions of their creators. It let the players imagine what the technology could not portray.

That's not the case anymore, so you're seeing it naturally go away. Now when a player sees turn-based combat, there are already real-time games that are doing all of the crazy moves being implied in turn-based games like with Bayonetta or God of War, so a player looks at it and thinks "why am I just waiting to be attacked when games exist where I can do the same thing in real time?"

Pokemon has 802 characters, many with different forms, to model and animate. That's why you're not seeing it in real time. Money. But, like I said, I think Pokemon will catch up and go real time as they've been future proofing since XY.

Azuren said:
No, but I believe for games like Final Fantasy it's time to let it continue evolving and to quit complaining about it moving in a better direction. There's still plenty of high profile IPs that use turn by turn, though, such as Bravely and Pokemon.

My personal belief, though, is that turn based is a relic from an age in gaming where real time combat was cumbersome and not worth the effort. Even the best of the best, like Zelda and Mana, still don't feel as fluid as they could be by today's standards. I don't believe it should stop being a thing... But less of it certainly doesn't hurt my feelings.

Interesting idea. But don't you think that Turn Based later on became somehow a genre in itself?

Definitely.