Peh said: Eh, they are kind of dead for me. I grew up with them, but nowadays, they are the lazy excuse of gameplay features. Especially those where you don't even see your teammates like Etrian Odyssey or Shin Megami Tensei. Those are the epitome of lazy visuals and fighting modes. I feel asleep during a battle with a monster. |
Cmon man, that is nonsense. Turn based allows you to connect with your whole party. It's not an excuse for technical limitations, it's a design tool and a good one. In FFXV your party members are mostly alot of repeated voice clips that follow you around, but unless you watched the anime they are just a bunch of monkeys you don't care very much about. You don't get to play as them. That is the biggest strength of turn based. You play as the party and not just the one character. That makes the narrative and events that much more powerful.
That and the more strategic gameplay ofc.
Theres lots of cheap ones aswell ofc, because it is a formula that can be cheapily used. I don't get convinced easily by those static 2D turn based games either, especially the ones where you can't see your party members. You don't have to enjoy all kinds of turn based to like some turn based just like you don't have to enjoy every actionRPG to be able to enjoy some ARPG's. Theres good ones and theres bad ones.