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SvennoJ said:
Normchacho said:

The issue of course is that Microsoft is doing it backwards. You're supposed to make a good experience THEN make it wireless, not the other way around.

 

Also...

http://uploadvr.com/htc-vive-wireless-kit/

 

Wow, I did't think that was possible. How are they compressing the 6.4 Gbps video stream?
1.5 hour batterly life though :/ and another $220, the cable isn't that big of an issue.

I'm curious what the real life experience is with latency. Putting my amplifier in between the headset and ps4 was immediately noticeable with the controllers getting a slight yet visible delay. They claim 2ms to compress, transmit and decompress the video stream, sounds like magic.

I have no idea how they manage to get latency down. Battery life certainly isn't great, and it is expensive, but it's full wireless VR. Mostly I'm just impressed at how quickly it happened.

Now, the actual proccessing is still done on a normal PC. But I think VR still requires a dedicated space since other wise how do you keep youself from running into real world objects?



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.