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LivingMetal said:

From an economic industry standpoint, I'd expect a remake would be less expensive than its original of course.  And I'm not surprised if it sold less than its original yet still viably profitale because of lower "remake" costs.  And yes, nostalgia would be a factor with some titles.  In worst case scenario, I see it as a cash grab but one that serves both developers and consumers in mind.  The nostalgia factor I think would apply to something more like the NES Classic, Parappa, and Crash.  But titles such as Gears, Skyrim, and Last  of Us less so.

Nostalgia is a money maker, it's a valid case to want to profit from. People don't just make remakes or remasters just for money or tech, it's nostalgia driven.

Skyrim remaster has done as well as it has because of nostalgia, because people yearned to play Skyrim again, but with slightly better visuals, the visuals come with the advancements, but the game itself is mostly bought for nastalgic reasons. We thrive on nostalgia as a species, practically we're the only species that goes so far for such a feeling.

There are even some people out there for example who love WWI and are getting nostlagia over the setting and guns used in BF1, the game itself is playing with nostalgia for past events that already happened. We've never really had a big AAA WWI shooter, but we all know what WWI was like and we'd naturally want to know how the war was fought and remember the past.

I'm not saying you're completely wrong, but that I astrongly feel that nostyalgia with remakes, remasters, plays a huge part in their entire reason for existing. The profit comes naturally, as does with most products and services in this world.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.