naznatips said:
Screen tearing is something that often accompanies FR issues. It's when the something on screen is in the wrong position for just an instant. This can be very slight (like this video, where a couple things are just inches out of place at times during the hang-gliding) or very noticeable. 27 seconds the light flickers over the character. It may be more like 26. It could just be bad in the engine, but it looked like a glitch to me. Most of the issues are during that first part where he's hang gliding on the PS3 verison. The 360 I'm sure has the exact same issues, but because all you saw on the 360 version was gunfights and a lazy boat ride, all you see for it is the minor framerate drops. The problem for these consoles trying to play this game comes in the size of the world and when trying to move around in the open world sections. FJ-Warez did grab some FR Drops in the gunfights though which he kindly pointed out. None of these issues are present at all on the PC Version videos to this point. |
Um, actually there is a ton of screen tearing in these videos (PC I believe):
http://ve3d.ign.com/videos/29041/PC/Far-Cry-2
http://ve3d.ign.com/videos/play/29252/PC/Far-Cry-2
Screen tearing occurs when only part of a new frame is rendered to the frame buffer before it gets displayed on the screen. You get half of the screen showing one image, and the other half showing a different image. And it happens in this video, and the two PC videos I've linked. Of course, on the PC, you will probably be able to enable v-sync, but it usually comes at a cost of framerates.