antigin said:
Maybe somewhere is some information about "exact" or at least near exact(devs visions and opinions) explanations of reboot and remake meanings. Just my vision: Reboot - complete new, reinterpreted, restyled experience within the same IP. Like TR13. Remake - fully rebuilt game from the scratch using most common instruments and anvanced engines with minor enhancements to gameplay or story. Like Duck Tales Remastered. Odd, yeah, I still count it as a remake. Remaster - enhanced version of the game or of the ported game. Like TLoU. Port - just ported game from another system with minor enhancements. In some cases I really can't decide this is reboot or remake. For example, MK11. Reboot and remake do not contradict each other in most ways at least in this case. But I see it more as remake since it plays to me mostly like old MKs. I think reboot is something bigger. It's like a bit new genre or restyled gameplay. As different way or another direction. If the game remains the same (like Ratchet or MK) I call it remake (fully rebuilt), or remaster, or simple port. That's just my vision. And it's pretty subjective of course. Maybe many think that reboot is a remake of the first game of remaked franchise (like reborn of whole franchise). Like another first step of franchise - reboot of franchise. |
As far as I know this game sets R&C back to square 1. That may change since the movie didn't do well though. But yeah, my point is it's not even close to a remaster. Kind of a blurred line between reboot/remake