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Neodegenerate said:

R&C was more reboot than remake.

aLkaLiNE said:

R&C is not a remaster in any way shape or form and only came out on PS4. It's not even a remake as there are plot elements that changed, it's a soft reboot that uses completely new assets. 

d21lewis said:
Calling Ratchet and Clank a port/remaster is like calling Tomb Raider 2013 or DMC a port/remaster. It's the same in name, only.

Maybe somewhere is some information about "exact" or at least near exact(devs visions and opinions) explanations of reboot and remake meanings.

Just my vision:

Reboot - complete new, reinterpreted, restyled experience within the same IP. Like TR13.

Remake - fully rebuilt game from the scratch using most common instruments and anvanced engines with minor enhancements to gameplay or story. Like Duck Tales Remastered. Odd, yeah, I still count it as a remake.

Remaster - enhanced version of the game or of the ported game. Like TLoU.

Port - just ported game from another system with minor enhancements.

In some cases I really can't decide this is reboot or remake. For example, MK11. Reboot and remake do not contradict each other in most ways at least in this case. But I see it more as remake since it plays to me mostly like old MKs. I think reboot is something bigger. It's like a bit new genre or restyled gameplay. As different way or another direction. If the game remains the same (like Ratchet or MK) I call it remake (fully rebuilt), or remaster, or simple port.

That's just my vision. And it's pretty subjective of course.

Maybe many think that reboot is a remake of the first game of remaked franchise (like reborn of whole franchise). Like another first step of franchise - reboot of franchise.