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CGI-Quality said:
Alkibiádēs said:
Pretty poor list of games after 3 years on the market imo. Besides Ratchet & Clank none of those games really interested me and a lot of them didn't review particularly well (though in the case of Driveclub it did get a lot of free dlc post-launch). The only Sony developed game that scored great is Uncharted, which was to be expected.

Hmm, lets review:

 

  • What "lot" didn't review well?
  • Why does it matter if an exclusive is "Sony developed" or not?
  • What should the list look like (you call it poor)?
  • Why does your opinion have a bearing on what sells 1m or not (a question I've asked of others, already)?

 

What didn't review well? Anything under 75 is quite terrible for metacritic standards. Yes, I'm serious. Gaming critics give out 9s and 10s so easily that a game needs to be almost broken to receive a score under 80. Assassin's Creed: Unity was quite broken at launch and still received a 70% on metacritic.

As for why it matters if it's Sony developed or not: you'd expect Sony would be the developer to support the PS4 the most, but this list doesn't really show that no matter at what metric we look (sales or critical reception).

It should have had a Gran Turismo that sold 10 million copies at this point.

As for your final question, that's not really relevant is it? Anyone can have his or her opinion on just about anything.

They say Nintendo struggled with HD development, but they were still able to pump out more games for the Wii U at the same point in its life-cycle (New Super Mario Bros. U, Pikmin 3, Donkey Kong Country: Tropical Freeze, Super Mario 3D World, Splatoon, Mario Kart 8, Super Mario Maker, Xenoblade Chronicles X, Super Smash Bros. 4, Yoshi's Woolly World). It's just something I've noticed. The only reason why Nintendo's "struggle with HD development" was much more noticable is because they lack third party support (but this thread is about exclusives).



"The strong do what they can and the weak suffer what they must" - Thoukydides