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shikamaru317 said:
DonFerrari said:

Nope, I'm trying about each person negotiating their working conditions/payments instead of wanting person that generate very little value earning the same that one that does a good value.

Nope if you aren't company employee you shouldn't expect they to pay for your cost, the company can just easily hire someone closer to the studio. Is not like there is much difference to the company hiring Jane Doe or Doe Jane to act a unimportant person in the game.

Funny enough one of the culprits for the rise in production costs in VG is voice acting.

You underestimate the skill that even small voice acting parts take. Developers have tried hiring random Joe's and Jane's that live down the street to voice act in the past, the results were awful. Stuff like this happens when you hie people with no voice acting talent: https://www.youtube.com/watch?v=8pD83hmKjr0

Yes, I know Sony done that for Portuguese VA and it got quite bad. But that is a risk they will go if the cost get higher.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."