shikamaru317 said:
They have tried negotiating, they spent the last 18 months before the strike started negotiating with the publishers in question, and the best offer they got was pathetic, hense why they are striking now. The problem is that there isn't some mecca of voice acting when it comes to video games. It's not like movie and tv acting where you simply move to LA if you want to find work. Many game studios do their recording in studio, and video game studios are spread all around the world, so the actors are forced to fly to get there to record their lines. If game studios would be more open about letting actors record their lines from a recording studio near them, it wouldn't be an issue, but due to the high level of secrecy involved with game development, developers like to record the lines in a controlled environment, ie their own studio. So yes, it should be the respnsibility of the company to pay for the flight. |
Nope, I'm trying about each person negotiating their working conditions/payments instead of wanting person that generate very little value earning the same that one that does a good value.
Nope if you aren't company employee you shouldn't expect they to pay for your cost, the company can just easily hire someone closer to the studio. Is not like there is much difference to the company hiring Jane Doe or Doe Jane to act a unimportant person in the game.
Funny enough one of the culprits for the rise in production costs in VG is voice acting.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







